Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jooshkins · Apr 30, 2015 at 05:55 AM · animationstretchconvertingsquash

Procedural Squash and Stretch - Trying to convert code from ActionScript example

Hi, I found this example of creating procedural squash and stretch in ActionScript. I am trying to replicate a similar effect in unity. The basic idea is to have a sprite (or in my case a quad mesh) squash and stretch based on the velocity of the object. The problem I am having is the ActionScript example uses a transformation matrix and based on my research (and very limited knowledge) using a transformation matrix in unity seems like a bad idea -- or I am just lazy. My results are not quite there yet. I can get my object to squash and stretch but it seems to do so perpendicular to the direction the object is traveling. Also I have a problem with the object flipping orientation. Long story short, my question is how can I fix this, or is there an example of doing something similar in Unity?

 using UnityEngine;
 using System.Collections;
 
 public class SquashPlayer : MonoBehaviour {
 
     public float intensity;
     private Rigidbody2D rb;
     private float velX;
     private float velY;
     private float squash;
     private float xScale;
     private float yScale;
     private float originalScale;
     private Quaternion directionTraveling;
 
     void Start ()
     {
         intensity = 1;
         rb = GetComponent<Rigidbody2D>();
         originalScale = transform.localScale.x;
     }
     
     void FixedUpdate ()
     {
         velX = Mathf.Abs (rb.velocity.x);
         velY = Mathf.Abs (rb.velocity.y);
         squash = ((velY + velX) / intensity);
         yScale = ((squash / -2) + originalScale);
         xScale = (squash + originalScale);
 
         directionTraveling = Quaternion.LookRotation(rb.velocity);
 
         transform.rotation = directionTraveling;
         transform.localScale = new Vector3(xScale ,yScale , 1);
 
     }
 }

 



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

stretch and squash animation overlapping with blocks 0 Answers

How to achieve squash and stretch on characters similar to 3D Mario games 0 Answers

How do I have a animation work on top of a joint relationship? 0 Answers

Will humanoid rigs ever support stretch? 0 Answers

Can the animation editor create local rotational data? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges