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How do I have a animation work on top of a joint relationship?
So I have a character that has a neck and I've set up a series of joints that connect the different neck bones. I want to play an animation of one of the neck bones stretching but the joint connected to the bone that is animating does not move when this bone's animation play's like it would without being the attached joint. Is there any way to have my animation effect the over bones in the chain and have the neck extend like it was when I was not using the joints while still keeping my joint system?
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