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Screen overlay effect is black on iOS
Running Unity 4.3.3.
I'm attaching a ScreenOverlay script to my camera for various effects (I use AlphaBlend with a vignette texture for inside areas and Overlay with a color gradient for outside areas).
These look great within the editor and on android, but the camera renders pure black on iOS when the screen overlay is active. I tried changing the settings of my effect texture (setting the vignette to RGBA 32 bit, for example) but it always just renders black.
Any ideas what else I can try?
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