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Rotate Body while playing Animation with Mecanim
Hello everybody
i created my own character rigged. to start learning the 3rd person controller stuff in unity3d
i have 5 animation, [idle , walk forward , backward , left , right]
i used Mecanim to animate my character, and everything works fine
but what i'm trying to do
is to let the animation apply only on the Legs
so i can control the upperbody with my mouse
transform.localEulerAngles = new Vector3(-rotationX, transform.localEulerAngles.y,rotationZ);
so i can let him aim at enemy [just like any 3rd person shooter game]
so i used avatar mask to let him only play animation for legs
and now the animation only apply in legs successfully
but the upperbody is freezing, its not moving using my script
but i tried my script without playing any animation and works fine
do u have idea about this? hope you can help me
sry for bad english,, and thanks
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