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Question by krubba · Mar 08, 2014 at 10:26 PM · triggermecanimmechanim animation

Possible to cancel mecanim trigger transitions?

The new Trigger parameter to fire off animations is great, except it seems to queue up triggers so if you have a couple of rapid events that have opposite animations, the animations are queued up and played well after the trigger was fired.

It would be nice if a trigger forcefully canceled previous triggers and forced the animation to transition to that of the current Trigger.

Is there any way to do this? Otherwise it's back to bools :(

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