- Home /
The question is answered, right answer was accepted
How to make additive-shaded particles appear behind sprites?
I have particles emitter located behind some sprites and with a layer set also to be behind of sprites. If i choice diffuse shader for particles everything goes right but whenever I set any shader with transparency (particles->additive is very suitable effect for me) all particles appears before sprites.
How can I make them render only behind my sprites?
Answer by nasa8 · Feb 28, 2014 at 12:21 PM
I have figured out the problem. The problem was in sorting layer. Objects that are not sprites have default sorting layer and it can not be set by Inspector but can be set in code.
Answer by Propagant · Feb 17, 2014 at 03:50 PM
ouh... It is problem with Material texture... Or you have a stridently Material...