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Question by
siddharth3322 · Mar 18, 2014 at 04:57 PM ·
spritetexture2dunity4.3
Texture2D Power of 2
I have following questions regarding texture created in graphics memory.
For example, my terrain image size if 2035x749 pixels.
What size of texture is created? Either same size or 2048x1024.
If I create multiple terrains sprite using same texture then multiple texture memory allocated or not?
Also if I am using any 3d objects then what scenario get change?
I need only suggestions in this. Only concept become enough for me.
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