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Load single texture atlas for multiple sprite
Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15.
For this numbers are repeated so multiple sprite renderer are created and it load same number texture multiple time.
So I want single number loaded single time only no repetition texture occur in graphical memory.
Because of this problem I am facing following problem that I already posted. Android Device Screen Flicker
I want suggestions to overcome this problem from your side.
Answer by siddharth3322 · Mar 09, 2014 at 03:34 PM
I think, I have found answer for this question also. In edit section of answer, I have posted answer of this question.
At present I am not marking it as correct because I want suggestion from other developers also. So please share your knowledge regarding this.
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