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Question by Depento · Nov 07, 2014 at 09:05 PM · c#animationraycastraycasting

Raycasting Help

I'm trying to learn about Raycasting and am trying to use it to open a treasure chest. Basically, the chest will cast a ray that goes out a certain distance and if it collides with a gameobject tagged player, it should play an animation to open the treasure chest. For some reason, it is not recognizing the collision. Any Ideas?

  public Animation chestOpen;
  public RaycastHit hit;
 
  void openTreaure()
  {
      if(Physics.Raycast(transform.position, Vector3.forward, out hit, 200.0F))
      {
          if(hit.collider.gameObject.tag == "Player" )
          {
              print("In Range");
              animation.Play("box_open");
          }
      }
  }
 
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avatar image Depento · Nov 07, 2014 at 09:01 PM 0
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It is in the update method directly below. All of this is attached to the treasure chest object in my scene, and the player object does have the player tag.

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Answer by Depento · Nov 07, 2014 at 09:06 PM

I figured it out.... As it turns out, the Treasure chest was on a slightly lower plane than the player. It was a dumb mistake on my part....

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