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Question by
NP-Complete · Feb 16, 2014 at 09:37 AM ·
rotationtransformscalerotate objectright-hand
Symmetry for hand
I wrote a script for 3D hand, that is controlled from outside my pc. By mistake, 3D model is lefthand, and I am controlling it with my right hand, so I was wondering if there was a solution for making symmetry for that model without changing my scripts.
I tried parenting the whole hand onto an empty gameobject and set it's X scale to -1, but what happens is that when I try to bend my hand, bones rotate in a weird directions. Strange thing is, for example: I see that the X rotation of finger is 35 in the inspector and it looks bad (I mean didn't rotate properly). Whenever I click to the X rotation bar and retype 35 and press enter, finger goes onto it's needed rotation.
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