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Question by Ben 39 · May 12, 2011 at 12:35 AM · guicollidertriggerdestroy

Is there a script that will trigger a gui texture when an object is destroyed?

I am attempting to create a script that will destroy an object that a FPC collides with, then triggering a GUI texture. So far I have found a script to destroy an object based on colliders, is there anything i can add to trigger the GUI?

var other : GameObject;

function OnControllerColliderHit (hit : ControllerColliderHit){

if(hit.gameObject.tag == "Floor") {

 Destroy(other);
 print("Hey you destroyed me ");

} }

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avatar image DaveA · May 12, 2011 at 12:37 AM 0
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Do you want it to display there forever, or how long?

avatar image Ben 39 · May 12, 2011 at 01:08 AM 0
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Yes,I want it to display forever.

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Answer by Dreamer · May 12, 2011 at 01:38 AM

var other : GameObject; var destroyed: boolean;

function OnControllerColliderHit (hit : ControllerColliderHit){

if(hit.gameObject.tag == "Floor") {

 Destroy(other);
 print("Hey you destroyed me ");
 destroyed=true;

} }

function OnGUI(){ if (destroyed) GUI.DrawTexture(Rect(10,10,60,60), aTexture);

}

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avatar image Ben 39 · May 12, 2011 at 09:42 PM 0
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Thank you so much...the script worked perfectly.

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Answer by lil_billy · May 12, 2011 at 02:40 AM

not that his^ answer isnt awesome but another way you could go about it is instead of destroying the object from the projectile what could do is have the object either look for the project or have a message sent to the object from the projectile and basically there you would toggle your gui and end it with destroy

kind of just depends on what you want mine would probably be more useful if your object has health

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