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Question by hballamco · Dec 03, 2019 at 12:34 AM · collidertriggerdestroyswitchif statement

If statement not working inside switch statement

Here is the code I'm using

 private void OnTriggerEnter(Collider other) // Player interacts with objects when he enters colliders 
     {
         switch (other.gameObject.tag)
         {
             case "Green":
                 print("Green Crystal!");
                 if (Input.GetKey(KeyCode.Space)) // The If statement is not working for some reason
                 {
                     Destroy(green);
                 }               
                 break;
 
             case "Blue":
                 print("Blue Crystal!");
                 if (Input.GetKey(KeyCode.Space))
                 {
                     Destroy(blue);
                 }
                 break;

For your information, the print function works yet when it comes to the if statement, nothing happens.

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Answer by Bunny83 · Dec 03, 2019 at 12:41 AM

How do you come to the conclusion that the if statement doesn't work? Just because you don't get your expected behaviour? Have you actually debugged that fact? So have you tried placing a print / Debug.Log statement inside the if body to see it you actually get there? We have no idea what green or blue represents.


Keep in mind that you have this code in OnTriggerEnter. So it will only be called once when you enter the trigger. That means you have to hold down the space key before you enter the trigger in order to get inside the if statement. If that's not the behaviour you want you probably use the wrong approach all together. You might wanted to use OnTriggerStay?

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avatar image hballamco · Dec 03, 2019 at 12:54 AM 0
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Thanks a lot, the problem indeed was in the OnTriggerEnter. Yes, it should be OnTriggerStay. Also, I tried holding space while entering the collider and the function I wanted worked properly. Thanks again.

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