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app freezes when iphone keyboard appears
My game was working fine and is released in iTunes and all is well. However, I am working on some updates and all of a sudden, anytime GameCenter prompts me to login (with a UIAlertView [iPhone pop-up]) or with FBConnect or OpenFeint when I click to type in a field, the keyboard pops up, the cursor never shows in the text field and the app freezes. It doesn't matter what I am doing, if it involves the keyboard or an xcode generated pop up, we freeze. Any ideas? I am thinking it has to do with the keyboard or alert becoming a first responder but I have no idea. I also don't know what I changed that would have caused this. Like I said, the released version is fine. Something happened in my recent work on the updates.
Answer by tzr15 · Aug 16, 2011 at 11:41 PM
I've narrowed it down to one script... if I remove it, no lock up, add it, lock up. So, now I need to dig into it.... It is in my Main Menu scene. All the xcode/iPhone stuff that pops up a keyboard pops up over this unity scene. The only thing new in this script that I never used before is a GUI rotation. GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); I am commenting that line out and rebuilding.
Will update shortly..
Everything else in that new script is Gui buttons, and labels...
Answer by tzr15 · Aug 17, 2011 at 12:36 AM
Ok, I have narrowed it down to my GUI.HorizontalSlider. If I comment it out, everything works. If I leave it in, it locks up when the keyboard appears. Anyone know why the GUI.HorizontalSlider is causing a conflict? I am again thinking it has to do with firstresponder status and that the keyboard can not become first responder.
Thoughts?
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