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Question by Hex2013 · Nov 06, 2014 at 10:21 PM · javascriptplayerprefsscoreguitexthighscore

using playerprefs to update a guitext and record highscores

i have been working on a project where you tap spots to score points and keep going. i am having trouble determining how to use playerprefs to recored how many were tapped.

here is the script for the spots.

 function Update () {
        for(var i:int = 0; i < Input.touches.Length; i++)//How many touches do we have?
      {
          var touch:Touch = Input.touches[i];//The touch
          var ray:Ray = Camera.main.ScreenPointToRay(touch.position);
          var hit:RaycastHit = new RaycastHit();
  
          if(Physics.Raycast(ray,hit, 1000))
          {
              if(hit.collider.gameObject == this.gameObject)
              {
                  switch(touch.phase)
                  {
                     
                       case TouchPhase.Began://if the touch begins
                        DestroyObject(gameObject);
                      break;
                   }
              }
           }
  
          }
  
  }

thanks in advance. :)

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Answer by ExtremePowers · Nov 06, 2014 at 11:29 PM

To get/set highscore:

 var Score : int;
 
 function Save() {
     if (PlayerPrefs.HasKey("Highscore")) {
         if (PlayerPrefs.GetInt("Highscore") < Score) {
             PlayerPrefs.SetInt("Highscore", Score);
         }
     } else {
         PlayerPrefs.SetInt("Highscore", Score);
     }
     PlayerPrefs.Save();
 }
 
 function Load() {
     if (PlayerPrefs.HasKey("Highscore")) {
         Score = PlayerPrefs.GetInt("Highscore");
     }
 }

Just change this:

     case TouchPhase.Began://if the touch begins
     DestroyObject(gameObject);

To this

     case TouchPhase.Began://if the touch begins
     DestroyObject(gameObject);
     Score++;
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avatar image Hex2013 · Nov 07, 2014 at 01:48 AM 0
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thank u, helps a lot. :)

avatar image Hex2013 · Nov 07, 2014 at 02:14 AM 0
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when i tap tap the spots, it just disappears and doesn't add to the score to the overall score, can you fix it, i a noob to coding.

sorry

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