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Navmesh in a spherical surface
Tried to look around but couldn't find a definitive answer. I'm wondering if its possible to use the current Unity Navmesh system in a spherical surface? If so how? If not, are there any other out of the box solutions?
Answer by Dan Deibler · Feb 12, 2014 at 08:19 PM
If you mean that you want them to navigate on the surface of a sphere (as if it were a planet), I'm fairly certain the built-in NavMesh system can't be coerced to handle this. I could be wrong, but I believe you'd have to write your own implementation or check for one on the asset store.
I see. Thanks for the feedback. I'll wait a little while to see if someone else has any more concrete ideas, if not I'll mark it as resolved.
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