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How to ignore occlusion culling on specific renderer ?
Hi everyone !
I am working on a project taking place in a city. As there are a lot of objects, I choose to use the occlusion culling, which helps a lot with the draw calls.
My problem comes when I want to have "markers" that are visible even when hidden by walls (using ZTest Greater). My problem is that the "XRay" representation of my markers is culled by occlusion culling even if, as they are visible through walls, I would like them to never be culled.
So my question is : Can I tell my markers to ignore occlusion culling ?
Thanks, Luc.
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