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Question by NLSC-E-MS · Oct 19, 2010 at 02:44 PM · cullingdisappearocclusion

Occlusion Culling - Why do non-static objects disappear?

Hi,

I have a scene with a submarine full of objects and rooms, all static. The occlusion areas are only inside the sub.

However, Umbra culls the exterior when I walk outside (the dock too), which are NOT static.

Can it be that occlusion culling is only good for big outside environments ?

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Answer by Dreamora 1 · Oct 19, 2010 at 06:37 PM

there is also dynamic occlusion culling which here might trigger in.

also there is general culling

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avatar image NLSC-E-MS · Oct 19, 2010 at 07:09 PM 0
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There is nothing in the documentation of the player settings about how dynamic occlusion or general culling (frustum?) influences occlusion culling with non-static objects.

You can still see the effects in here (it concerns more the areas then the static objects problem): http://answers.unity3d.com/questions/23937/occlusion-culling-problems-adjusting-the-areas

avatar image Peter G · Dec 01, 2010 at 02:05 AM 1
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@PolishRenegade: Yes, there is frustum culling.

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Answer by nithu · May 10, 2013 at 08:54 AM

deactivate non static objects in the scene and after the occlusion culling activate the objects then it will there.

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