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Issue with Unity Asset Store
As well as creating a new project,
It's not my firewall as i disabled it, even ran as admin..
I can't create a new project because when i try unity instantly crashes with no message,
and when i open a old project i cant use the asset store because it says i'm offline when i can go to https://kharma.unity3d.com/en/ i can paste a log from the main log if ya need it but idk
:(
just restarted my system and it still does the same things, a fresh install doesn't help either -_-
if you can attach your log somehow, that might help narrow down what the problem is.
The Asset Store Issue is resolved, but i still cannot make a new project..
That is a different issue. But you should be able to use the command line method. Unity.exe -createProject http://docs.unity3d.com/$$anonymous$$anual/CommandLineArguments.html
Answer by Gosuto · Jun 24, 2014 at 06:16 AM
here it is :) sorry i didnt post it earlier, i can edit one of my old projects, but cannot download any assets from the store or make a new project..
LICENSE SYSTEM [2014623 23:33:31] No start/stop license dates set
LICENSE SYSTEM [2014623 23:33:31] Next license update check is after 2014-06-24T06:58:41
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Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
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Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1403579304 current 1403584412
C:/Users/Ghost/Documents/AoT
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<RI> Initializing input.
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EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
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Initializing Unity.PackageManager (PackageManager) v4.5.1 for Unity v4.5.1
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Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
----- Total AssetImport time: 0.039488s, AssetImport time: 0.000002s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:109)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 109)
No walk animation found. Turning off animations.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:113)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 113)
No run animation found. Turning off animations.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:117)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 117)
No jump animation found and the character has canJump enabled. Turning off animations.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:121)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 121)
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Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.5.1 for Unity v4.5.1
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
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Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
----- Total AssetImport time: 0.046070s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:109)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 109)
No walk animation found. Turning off animations.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:113)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 113)
No run animation found. Turning off animations.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:117)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 117)
No jump animation found and the character has canJump enabled. Turning off animations.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:121)
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 121)
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Total: 19.298321 ms (FindLiveObjects: 0.353420 ms CreateObjectMapping: 0.031773 ms MarkObjects: 5.385873 ms DeleteObjects: 0.047904 ms)
System memory in use before: 49.5 MB.
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Total: 10.885154 ms (FindLiveObjects: 0.358308 ms CreateObjectMapping: 0.033240 ms MarkObjects: 6.280912 ms DeleteObjects: 0.022974 ms)
The asset bundle '<unknown>' can't be loaded because another asset bundle with the same files are already loaded
UnityEditor.AssetStoreUtils:UpdatePreloading()
UnityEditor.<AddAsset>c__AnonStorey29:<>m__4E() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\AssetStore\AssetStoreAssetSelection.cs:83)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorApplication.cs:224)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/AssetBundleUtility.cpp line 303]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/AssetStore/AssetStoreAssetSelection.cs Line: 83)
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Unloading 7 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
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Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 2401.
Total: 19.082260 ms (FindLiveObjects: 0.654047 ms CreateObjectMapping: 0.634494 ms MarkObjects: 8.156533 ms DeleteObjects: 0.479048 ms)
Peer certificate cannot be authenticated with known CA certificates url: https://kharma.unity3d.com/
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Platform/Windows/WebKit/WebViewDelegate.cpp Line: 54)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.194003 seconds (Nothing changed)
Peer certificate cannot be authenticated with known CA certificates url: https://kharma.unity3d.com/
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Platform/Windows/WebKit/WebViewDelegate.cpp Line: 54)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.072252 seconds (Nothing changed)
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