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Dynamic loading of occlusion culling, possible?
I know I can load meshes dynamically from whatever file format I like, no problem.
Is there a way to load occlusion data dynamically? To populate whatever structures, at run time? What I'm thinking is maybe calculate and export occlusion data, and then import that on demand (not using asset bundles). Along the lines of, if I were to load a bunch of OBJ meshes, is there a way to do similar with occlusion?
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Occlusion culling in Unity doesn't support coding very much so I don't think so...And what is the scene looking like? Couldn't you solve it elseway?
It can be arbitrary (in theory) but in practice, let's say, it's a collection of buildings in an outdoor scene. But indoor scenes also possible.