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Building to iPad4 with Unity 2019
Is it actually possible to make a build that deploys to both 32bit and 64bit devices anymore? I have made a build that functions on iOS 12 device but cannot get get it to deploy on an iPad4. No matter what I do, I keep getting these warnings about optimization and stepping but all the google info seems to suggest that I would need to disable Swift optimization which does not seem to be an available option. I have been trying and trying to get a build of my game onto IPad4 but without success.
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