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Question by OtsegoDoom · Feb 04, 2014 at 02:10 PM · arrayclassarray-out-of-range-except

Resizable Array of Classes?

Hopefully I'm using the right terminology here.

So I'm using JavaScript and I need to create a resizable array that contains a class.

I started with an array that's visible in the inspector to make sure all my logic was working, and everything works fine. The only downside is that I need to pre-set the number of elements for each array in the inspector in order to avoid "Out Of Range" errors. Considering there's going to be well over 100 "Missions" each with a range of objectives I really don't want to enter all this information manually.

So I need the arrays to be resizable and I'm not quite sure how to do that. I'm familiar with regular resizable arrays, just not how to integrate them with a class.

This is the structure using built-in arrays and it works very well:

 var missions : Missions[];
 class Missions {
     var missionTitle : String;
     var objectives : String[];
     var missionTime : float;
 }

So now I need to convert that into a resizable array so that I can easily change the number of missions and the number of objectives. Any suggestions?

Thanks!

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Answer by NickP_2 · Feb 04, 2014 at 02:34 PM

Look here for arraylist!

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avatar image OtsegoDoom · Feb 04, 2014 at 03:49 PM 0
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That got it. Thanks!

avatar image NickP_2 · Feb 04, 2014 at 04:16 PM 0
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You're welcome :)

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Answer by robhuhn · Feb 04, 2014 at 02:36 PM

What about using Lists in UnityScript?

 import System.Collections.Generic;
 
 var missions : List.<Missions> = List.<Missions>();

 class Missions {
     var missionTitle : String;
     var objectives : List.<String> = List.<String>();
     var missionTime : float;
 }

And then add or remove objectives and missions

 missions.Add(mission);
 missions.Remove(mission);
 mission.objectives.get(0);
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avatar image OtsegoDoom · Feb 04, 2014 at 03:50 PM 0
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Thank you for your answer. This definitely works too, but I've got to accept Nick's answer since he commented first. :D

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