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Question by kk93 · Feb 06, 2014 at 06:26 PM · androidbuild and run

Android: Material not getting added when "Build and Run"

Hello,

I have a line a code that adds a material to a LineRenderer

 void Start () {

     _targetLine.material = new Material (Shader.Find("Particles/Additive"));

     _targetLine.enabled = false;
 }

This works when I test it using a play button, but when I build and run on my device, the material isn't added. The strangest thing of all is that a simple game I made when I first started learning Unity doesn't have this problem with the same lines of code.

Is this a known issue with a solution?

Thanks!

EDIT:

http://answers.unity3d.com/questions/533973/where-do-input-files-go-so-built-games-can-find-th.html

this seems related, but I have no idea what they are saying...

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Answer by ina · Feb 06, 2014 at 06:35 PM

It might be that the device does not support that particular particle shader. What OpenGL ES does your test device use and what version of Unity?

Also, try dragging a regular Particles/Additive material in on assignment.

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avatar image kk93 · Feb 06, 2014 at 06:55 PM 0
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As stated earlier, it works with other projects, not just this particular one.

With that said, how do I add Particles/Additive material to my assets folder so that I can drag it in?

avatar image kk93 · Feb 06, 2014 at 07:18 PM 0
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Okay, so I downloaded the shaders from http://unity3d.com/unity/download/archive, then added the shader to a new material to be dragged to the LineRenderer.

Thanks for the help

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