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Question by
kamleshDON · Apr 08, 2013 at 02:09 PM ·
mesh
how to apply textures in custom mesh
hello friends i am kamlesh . and i have made a custom mesh by java script code . and in this script i used the Debug.DrawLine syntax for making the mesh . my code is ---
pragma strict
function Start() {
}
function Update() { var r1 : float = 3; var z : float = 0.05; var No_of_circle : int = 8; var slope : float = 0.13;
var r_start : float = r1;
var zzz : float = 0;
var r_temp : float;
var r_end : float;
var r2 : float = 0.4;
var z2 : float ;
var z1 : float = zzz;
for(var ii : int = 0 ; ii<No_of_circle ; ii++)
{
r_temp= r1;
r_end = r1;
z2 = zzz;
for(var theta1 : float = 0; theta1 <=30 ; theta1 += 0.05)
{
Debug.DrawLine ( Vector3( 0+r_temp*Mathf.Cos(theta1) , z2 , 0+r_temp*Mathf.Sin(theta1) ) ,
Vector3( 0+r_temp*Mathf.Cos(theta1+0.05) , z2 , 0+r_temp*Mathf.Sin(theta1+0.05) ) , Color.green);
z2 = z2 + z;
r_temp = r_temp + 0.01;
}
r1 = r1 + r2;
r2 = r2 + 0.05;
zzz = zzz + slope;
}
line_bw_circle( z1 , zzz , z , r_start , r_end );
}
function line_bw_circle( z1 : float , z2 : float , z : float , r_start : float , r_end : float ) {
var r2 : float = 0.4;
for(var theta1 : float = 0; theta1 <=30 ; theta1 += 0.05)
{
Debug.DrawLine ( Vector3( 0+r_start*Mathf.Cos(theta1) , z1 , 0+r_start*Mathf.Sin(theta1) ) ,
Vector3( 0+r_end*Mathf.Cos(theta1) , z2 , 0+r_end*Mathf.Sin(theta1) ) , Color.green);
z1 = z1 + z;
z2 = z2 + z;
r_start = r_start + 0.01;
r_end = r_end + 0.01;
}
}
in this it made the mesh structure and i drag this script in the empty game object now after this i want to add texture in this mesh . so plz help me out . how can i do that . thanks in advance .
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