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Question by kamleshDON · Apr 08, 2013 at 02:09 PM · mesh

how to apply textures in custom mesh

hello friends i am kamlesh . and i have made a custom mesh by java script code . and in this script i used the Debug.DrawLine syntax for making the mesh . my code is ---

pragma strict

function Start() {

}
function Update() { var r1 : float = 3; var z : float = 0.05; var No_of_circle : int = 8; var slope : float = 0.13;

 var r_start : float = r1;
 var zzz : float = 0;
 var r_temp : float;
 var r_end : float;
 var r2 : float = 0.4;
 var z2 : float ;
 var z1 : float = zzz;
 for(var ii : int  = 0 ; ii<No_of_circle ; ii++)
 {
        r_temp= r1;
        r_end = r1;        
        z2 = zzz;
        for(var theta1 : float  = 0; theta1 <=30 ; theta1 +=  0.05) 
        {
             
               Debug.DrawLine ( Vector3( 0+r_temp*Mathf.Cos(theta1) , z2 , 0+r_temp*Mathf.Sin(theta1) ) ,
                                   Vector3( 0+r_temp*Mathf.Cos(theta1+0.05) , z2 , 0+r_temp*Mathf.Sin(theta1+0.05) ) , Color.green);
             
               z2 = z2 + z;
               r_temp = r_temp + 0.01;
               
        }
        r1 = r1 + r2;
        r2 = r2 + 0.05;
        zzz = zzz + slope;
                  
 }  
 line_bw_circle( z1 , zzz , z , r_start , r_end );    

}

function line_bw_circle( z1 : float , z2 : float , z : float , r_start : float , r_end : float ) {

 var r2 : float = 0.4;   
 for(var theta1 : float  = 0; theta1 <=30 ; theta1 +=  0.05) 
 {
             
        Debug.DrawLine (   Vector3( 0+r_start*Mathf.Cos(theta1) , z1 , 0+r_start*Mathf.Sin(theta1) ) ,
                                Vector3(  0+r_end*Mathf.Cos(theta1) , z2 , 0+r_end*Mathf.Sin(theta1) ) , Color.green);
        z1 = z1 + z;
        z2 = z2 + z;
        r_start = r_start + 0.01;
        r_end = r_end + 0.01;      
 }
   

}

in this it made the mesh structure and i drag this script in the empty game object now after this i want to add texture in this mesh . so plz help me out . how can i do that . thanks in advance .

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