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Question by
afbrosgames · Jul 08, 2020 at 12:52 PM ·
inputjumpaxisinputmanager
Button Axis with New Input System
Hi
I am trying to setup a button axis with the new input system so that as the player holds the jump key a float value for the input gradually increases from 0 - 1 as with the old input system to allow for varied jump heights. When I use 1D composite I either get a value of 1 or 0 instead of the desired behaviour.
If anyone could provide a solution to this or another way of detecting when a button is staying down using the new input system that would be great!
Many Thanks
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