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Question by dorpeleg · Apr 06, 2015 at 01:30 PM · inputaxisinputmanagerxboxplaystation

Creating an input manager that supports axis

Hello everyone,

I'm trying to create an input manager that will let the user change his controls.

So far I've managed to create a manager to let the user change any Key type control (like 'E', 'Space' etc)

And all I'm really doing is warping Unity's Input.

That's working perfectly.

But I have no idea how to go about changing controls for the axis...

Should I somehow sample the native input? (target is windows/mac and later possibly xbox/playstation)

If you can direct me to the right place or provide some code snippets that will be very helpful.

Thanks!

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