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Question by David C · Apr 30, 2011 at 03:44 PM · coroutineszombiespawner

Coroutine for zombie spawner not working, any help apreciated

Hi I am quite new to this so I need a bit of help I want spawner that delay's the spawn for a set amout of time. So I decided to use a coroutine to delay the spawn. but for some reason that i can figure out its not executing. here is the code for my zombie spawner script.

using UnityEngine; using System.Collections;

public class ZombieSpawner : MonoBehaviour {

public int EnemysPerMinute; private float TimeBetweenSpawn; public GameObject Zombie;

// Use this for initialization void Start () {

 TimeBetweenSpawn = 60 / EnemysPerMinute;
 StartCoroutine(Spawn_Zombie());

}

IEnumerator Spawn_Zombie() {

 yield return new WaitForSeconds(TimeBetweenSpawn);
 Instantiate(Zombie, transform.position, Quaternion.identity);

}

}

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avatar image superventure · Apr 30, 2011 at 03:46 PM 1
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Have you tried using 'InvokeReapting' at all?

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Answer by David C · Apr 30, 2011 at 04:22 PM

hey I managed to get it to work, I dont really know how it just sort of started working. Anyways can I ask how can I get it to repeat itself again and again? thanks all

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avatar image Muzz 1 · Apr 30, 2011 at 04:49 PM 0
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Why don't you post the new thing?

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Answer by David C · May 01, 2011 at 07:50 AM

Yes Sorry i Should post the new code, i couldnt get invoke repeating to work so i went for a different approach

in "void start()"

i have StartCoroutine(Spawn_Zombie());

and then i have the actual coroutine

// spawns the zombie after certain time an then repeats IEnumerator Spawn_Zombie() {

 yield return new WaitForSeconds(TimeBetweenSpawn);
 Instantiate(Zombie_Left, transform.position, Quaternion.identity);
 StartCoroutine(Spawn_Zombie());

} //terminates the zombie spawner after certain time IEnumerator Stop_Spawning() {

 yield return new WaitForSeconds(TimeToSpawnEnemys);
 Destroy(this.gameObject);

}

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avatar image David C · May 01, 2011 at 07:51 AM 0
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thanks for the help guys

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