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Question by erfan · Jul 05, 2013 at 08:59 AM · airotatetranslateracing

simple 2d car Ai

hi . i have a top down Car Game. how can i implement Ai for the Cars? how the car follow the way points? i want to not only car follow the way points ,but also face itself to the road.and rotate itself along the path. i show you in the Picture. thank you
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avatar image BiG · Jul 05, 2013 at 09:03 AM 0
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@erfan, I am learning a lot on racing games' logic from this beautiful tutorial. It also manages waypoints, and the way AI cars approach them. I think that it worths more than a textual explanation...

avatar image erfan · Jul 05, 2013 at 09:23 AM 0
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Yes, but it is 3d. and have wheel collider . but I think in my approach I can do it vary simpler. just by doing rotate an translate and Lerp function. but I don't know exactly what I must do?

avatar image BiG · Jul 05, 2013 at 09:28 AM 0
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You are right. Don't ask me why, but I assumed that you use 3d models with a top-down camera (so, the situation would have been the same as in that tutorial).

avatar image robertbu · Jul 05, 2013 at 06:20 PM 0
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There are many posts on paths and waypoints. One easy was is to use iTween.

http://itween.pixelplacement.com/index.php

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