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Rotating Around Joints
I've been doing a little project to make my own 2D AI Stickman learn to walk, its pretty simple, the stick man just have to move his body parts (head, body, arm, leg) depending on the situation he is in, and I kind of get the movement working. I've connected the parts with hinge joints, since I can't find any good way to rotate hinge joints, so I apply force on the Rigidbody2D with AddForceAtPosition and the result is actually nice, but:
-If I enable limits, the stickman spin
-the parts keep accelerating which is not very realistic
Maybe I'm doing it wrong, if there are better alternatives, they are also appreciated.
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