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Question by The-Z-axis · Mar 12, 2019 at 02:25 AM · layerscomparesorting layers

Compare Z-Axis value of two objects?

So what I want to have happen is I want to change an object's layer based on the value of where it is on the Z-Axis. Right now the placeholder code does this simply by pressing the Q key, but this was just to test if the rest of the code works. The missing piece of the puzzle is replacing " if (Input.GetKey("q")) " with the code that will compare the value of the object with the player object. Any help in this would be immensely appreciated.

      using UnityEngine;
      using System.Collections;
  
  
      public class Layering : MonoBehaviour
      {
          public const string LAYER_NAME = "Default";
          public int sortingOrder = 0;
          private SpriteRenderer sprite;
  
          void Start()
          {
             sprite = GetComponent<SpriteRenderer>();
  
             if (sprite)
             {
               sprite.sortingOrder = sortingOrder;
               sprite.sortingLayerName = LAYER_NAME;
             }
          }
          
          
          void Update()
          {
              
             if (Input.GetKey("q"))        //Now if the player's Z-axis value is greater than the current object's...
             {
                 sprite.sortingLayerName = "Back";                                        //Change the layer to Back
             }
             else
             {
                 sprite.sortingLayerName = "Default";                                    //Otherwise change it to Default
             }
             
          }
      }
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avatar image xxmariofer · Mar 12, 2019 at 08:45 AM 0
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 if(playerTransform.position.z > spriteTransform.position.z)//did you test this?

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Answer by cs120319992 · Mar 12, 2019 at 08:34 AM

 if(Input.GetKeyDown("q")) {
 if(player.transform.position.z > object.transform.position.z) {
 sprite.sortingLayerName = "Back";
 } else {
 sprite.sortingLayerName = "Default";
 }
 }
 
 // or try to change sort index layer
 
 player.GetComponent<SpriteRenderer>(). sortingOrder = (int)player.transform.position.z;
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avatar image The-Z-axis · Mar 12, 2019 at 02:43 PM 0
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Yes! That's what I needed, I'm still learning a lot of C# syntax, that second line was the final missing piece of the puzzle, thank you so much!

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