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Object-specific editor scripts (like Terrain)
So, I found that Unity's own terrain editor doesn't quite fulfill the needs of some of my projects, so I've thought about ways I could make it myself. I've thought about making it dynamically using textures to map them out, but that's relatively guess-and-check.
So, how would I go about making an editor script that I attach to an object directly so I can manipulate it similarly to the terrain?
I'm not looking for a general editing menu that stands on its own.
Answer by robertbu · Aug 15, 2013 at 03:47 PM
See Custom Inspectors on this page:
http://docs.unity3d.com/Documentation/Components/gui-ExtendingEditor.html
This is in reply to a comment that fits better as an answer.
I swear I read that article through and through. Oh well, it states pretty much the foundations of what I want at the very end.
$$anonymous$$y bad.
I'd mark your thing as correct if it was an answer.
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