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Editor postproc script, files to XCode
This is for an iOS build.
So I have two files ... aa.caf and bb.caf (they're caf audio files - of course, this could apply to any files). (If you prefer, take "all the files in a folder.")
Quite simply, when I build to XCode. I want a postprocessor that takes the two files aa.caf and bb.caf and puts them in XCode added to the target.
Note ... as Graham explained HERE here you can do this by simply "doing it once by hand" and then "updating" the project folder.
the fact is I don't want to do that. I want YOU ! to show me how you'd make a postprocessor script that does it.
Answer by Graham-Dunnett · Apr 19, 2013 at 10:47 PM
// un-tested JS code
// Build a folder containing unity3d file and html file
import System.IO;
@MenuItem ("Build/Build-iOS-and-Copy")
static function MyBuild(){
var levels : String[] = ["Assets/Scene1.unity", "Assets/Scene2.unity"];
BuildPipeline.BuildPlayer( levels, "XCodeBuild",
BuildTarget.iPhone, BuildOptions.None);
System.IO.Copy("/blah/blah/aa.caf", "XCodeBuild/wibble/wobble/aa.caf");
System.IO.Copy("/blah/blah/bb.caf", "XCodeBuild/wibble/wobble/bb.caf");
}
(Note that I don't want/need the 50 bucks, and this is not a postprocessor script, this is a build pipeline script. Simply does the build, and then makes the copy. Adjust pathnames and scenes to suit.)
fascinating, let me experiment with that! lol on the 50 bucks !
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