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Question by Manco Capac · Feb 02, 2014 at 04:35 PM · shaderscarreflectiontransparentopaque

How can i make metallic reflection?

I need metallic reflection on car bodies, glass and other objects in my game world. I tried faking reflection with cubemaps, but they dont work most of the time, especially in car bodies and glass.

What's the best way to make reflection. On transparent and opaque surfaces. Cars look plastic without a good reflection. It doesnt have to be real reflection, just something that can make it seem it's reflecting the surrounding.

Please help.

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avatar image Kiloblargh · Feb 03, 2014 at 10:20 AM 0
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How playable is your game, as of right now?

Work on that some more before worrying about how realistic your reflections look.

And the answer is you'll probably have to write your own CG shader to get it looking exactly the way you want it.

avatar image Manco Capac · Feb 03, 2014 at 10:29 AM 0
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Playable enough. but lots of work left. i just finished with all the car models that's why i was wondering.

okay. Thanks for the "answer"... ill look into some more reflective shaders, and then ill see if i need to make 1 myself

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Answer by Flint Silver · Feb 02, 2014 at 06:19 PM

Have you already used Reflective/Bumped shaders? (for metallic objects) And for the glass you can try to search on the forum ( like this ). (for all this things there are a lot of assets, like this)

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avatar image Manco Capac · Feb 03, 2014 at 09:59 AM 0
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thanks for the transparent shader link.

There must be better ways for metal reflection. With the reflective shaders it looks weird. (except for the sky reflection)

How do games like asphalt 8 and gta 5 make the reflections. They look so real.

avatar image fafase · Feb 03, 2014 at 10:33 AM 0
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$$anonymous$$eep in $$anonymous$$d that those reflective things are expensive. Depending on the object, you can fake it. For instance if your object is not moving, you can apply a panoramic texture of the surrounding. Not so convincing but way cheaper.

I am no shader expert but this kind of shader would require to check for each pixel of the texture what is the corresponding pixel in the world that should be applied onto it.

avatar image Manco Capac · Feb 03, 2014 at 10:37 AM 0
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yes, reflections which dont need detail i used cubemaps, and so far those are working. Im just worried abt glass and vehicle bodies.

How does the waterPro script work?

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Answer by DizzyTornado · Feb 04, 2015 at 05:54 AM

Take a look at these: https://www.youtube.com/watch?v=iNkzV2jWYzU http://dd3d.hr/unity-metal-shader/?lang=en

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