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Question by JPB18 · Jan 10, 2013 at 05:55 PM · shaderstransparentself-illumination

Transparent Self-Illumin shaders?

Hi there! So I need to know if any of the self-illumin shaders allows to make the objects transparent. I'm trying to make a cloaking device like effect, and so I would need to give the information that his ship is cloaked, while allowing the player to see it...

Any ideas?

Thanks in advance...

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Answer by Wolfram · Jan 10, 2013 at 06:22 PM

The Unity builtin shaders reserve the alpha channel for the gloss map, that's the main reason there are no builtin transparent equivalents.

If you don't need a gloss map, and also don't really use the illumination map (except to mark the whole ship as "being there" by assigning a white texture (or none at all)), you can just use the builtin Unlit/Transparent shader.

Otherwise you'd have to write or find a shader which has alpha, gloss, and/or illumination as separate textures.

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avatar image JPB18 · Jan 10, 2013 at 06:37 PM 0
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Well, I'm needing all those both the gloss and the illumitation map... As well the alpha...

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Answer by Meltdown · Jan 10, 2013 at 06:27 PM

You can use this shader...

 Shader "Unlit/AlphaSelfIllum" {
     Properties {
         _Color ("Color Tint", Color) = (1,1,1,1)
         _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white"
     }
     Category {
        Lighting Off
        ZWrite Off
        Cull Back
        Blend SrcAlpha OneMinusSrcAlpha
        Tags {Queue=Transparent}
        SubShader {
             Pass {
                SetTexture [_MainTex] {
                        constantColor [_Color]
                       Combine Texture * constant, Texture * constant
                 }
             }
         } 
     }
 }
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avatar image Wolfram · Jan 10, 2013 at 06:33 PM 0
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The builtin "Unlit/Transparent" shader does the same, except that it's not tintable.

avatar image JPB18 · Jan 10, 2013 at 06:36 PM 0
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The ideal (if you ignore the lack of Gloss, that is) would be having a similar shader, but with a alpha cutoff float, where 1 would be totally oppacc and 0 would be invisible...

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