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How to create an iOS plugin that takes recordings from the mic and plays it back through the speaker (live)?
I'm trying to see if I can get the functionality of MicInput by Stefan Mayer-Popp onto a Unity game. What MicInput does is take the audio heard by the mic and output it to the headphones / speakers.
So far, what I've tried is to import AudioProcessor.m
, AudioProcessor.h
(renamed TestScript), and my own "extern" file that accesses Start and Stop functionality from said files.
While it does run without errors, all I'm hearing are rapid-firing clicking sounds, and per the comments, the function recordingCallback
is not being called.
I'm not sure what is happening, so could anybody suggest a way to create a iOS plugin that does the above task?
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