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Question by TheReclaimer117 · Feb 02, 2014 at 01:17 AM · sound effectsgunfire

How to add a gunshot sound to this script?

I'm not very good at scripting, and I can't script. I can make edits on variables and integers but that's it. Could you add a revision or a script I could insert? Thanks.

 #pragma strict
  
 var bullet : GameObject;
 
 private var shooting = false;
  
 function Start() {
    InvokeRepeating("Shoot", 0.0, 1.0 / bulletsPerSecond);
 }
  
 function Shoot() {
   if (!shooting) return;
   var go = Instantiate(bullet, transform.position, transform.rotation);
   go.rigidbody.AddRelativeForce(Vector3.forward * 2500.0);
   Destroy(go, 2.0);
 }
  
 function Update(){
     shooting = false;
     if(Input.GetAxis("Fire1")){
         shooting = true;
     }
 }
 private var bulletsPerSecond = 20.0;
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Answer by Sundar · Feb 02, 2014 at 01:50 AM

Here you go

 #pragma strict
  
 var bullet : GameObject;
 var gunShotSound : AudioClip;
 private var shooting = false;
  
 function Start() {
 InvokeRepeating("Shoot", 0.0, 1.0 / bulletsPerSecond);
 }
  
 function Shoot() {
 if (!shooting) return;
 var go = Instantiate(bullet, transform.position, transform.rotation);
 go.rigidbody.AddRelativeForce(Vector3.forward * 2500.0);
 AudioSource.PlayOneShot(gunShotSound, transform.position ); 
 Destroy(go, 2.0);
 }
  
 function Update(){
 shooting = false;
 if(Input.GetAxis("Fire1")){
 shooting = true;
 }
 }
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