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Question by Paulchen29 · Feb 01, 2014 at 03:30 PM · animationguinothing

Animation on MouseEnter

Hi Guys!

I am sticked at a simple problem (for you guys - for me difficult :-) ):

I have 3 3DTextes in my scene - when the user clicks on one I want to have an animation started which lets the text fly out of the scene.

To keep things simple and not to do all steps 3 times I just wanted to test the overall logic on one object. So I have created an EmptyGameObject and made it the parent of the textes. Then I animated the EmptyGameObject and named the animation "FlyOutNewCarrer".

An Animator Component was attached to the EmptyGameObject automatically by Unity.

Second I added a box collider to it - and wrote a simple script - saying:

 public class StartMouseEvent : MonoBehaviour 
 
 {
 
 
     void OnMouseDown() 
     {
         animation.Play("FlyOutNewCarrer");
     }
 
 }

So nothing fancy.

Sadly the animation starts automatically after starting the game.

After some research I wrote here that I have to uncheck the "Play automatically" in the Animation Component itself which should be attached to my animated object.

Sadly no Animation Component was attached to my EmptyGameObject. So I attached it manually and attached my Animation to it.

Now I was able to uncheck the "Play automatically" - but it:

  1. Still was playing the animation after game start automatically

  2. Gave me a warning: AnimationClip "Fly....": used by Animation component 'TextContainer' (=EmptyGameObject) must be marked as legacy.

I am getting crazy! :-)

Hope it was not to confisung and some guys can help me here!

Thanks in advance!

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