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Question by stackforsham · Feb 05, 2013 at 05:23 AM · animationgui

How to start animation when GUI button is pressed

I have created simple animation in .fbx in blender and import it into the unity. The animation name is simple_anim and the animation will work fine when i play the button. But now i have added two GUI button and i want when i press gui button then the animation will run..I am new to script and i have written this simple script but its not working fine.

 function onGUI()
 {
     if(GUI.Button(Rect(10,10,150,100),"Button"))
     {
         animation.play("simple_anim");
     }
 }
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Answer by Adam-Buckner · Feb 05, 2013 at 05:28 AM

Of that is an accurate paste of the code, the first thing I've noticed is the function name is spelled wrong. It should be

 function OnGUI()  // With a capital O in On


The second is the "P" on "Play" should be UpperCase: http://docs.unity3d.com/Documentation/ScriptReference/Animation.Play.html

 animation.Play("MyAnimation");
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