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Question by aronatvw · Feb 01, 2014 at 07:02 AM · hierarchyworkfloworganizationcustomize

How do I organize hierarchy?

I hate its in alphabetical order. I seen some people talked about using empty game objects but I do not really trust that. Any other options?! I wish there was just a folder system!

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avatar image getyour411 · Feb 01, 2014 at 07:52 AM 0
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Gnometech I suggest you change your comment to an Answer - use empty GameObject as 'folders'

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Answer by Gnometech · Feb 01, 2014 at 07:16 AM

Empty game objects behave more or less like folders. The only thing you have to be aware of is that the game objects below the empty one (the folder) are grouped, so any changes made to the transform of the folder object is transferred to the child objects.

However if you set all your empty objects to origin and do not intend to move it, there are no side effect and you can treat your empty objects just like... folders. :-)

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avatar image aronatvw · Feb 01, 2014 at 03:43 PM 0
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Okay I guess use that method if there are no draw backs thank you for your input!

avatar image sdgd · Feb 01, 2014 at 03:47 PM 0
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yeah that's how I do it, and in a pooling I have bunch of GO in a pool GO, and ins$$anonymous$$d of heaving 10000 of GO in hierarchy I have them in small GO pools for organization, except that my pooling is not dependent on children.

avatar image Xonatron · Oct 01, 2017 at 11:33 PM 0
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I have been using empty game objects as folders to organize the hierarchy. Is this still the best practice?

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