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Question by _creatio_ · Jan 29, 2014 at 06:42 PM · texture compression

How to configure automatic compressed texture format value?

Hello,

Is there any chance to configure a value used when I specify "Automatic Compressed" Texture Format (for each platform) for my textures? I found what I need in the configuration of the build for Android platform but not for PC or Mac. Is there at least a place to find current settings or algorithm?

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avatar image VildNinja · Jan 29, 2014 at 07:03 PM 0
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Not as far as I can see from the TextureImporter: http://docs.unity3d.com/Documentation/ScriptReference/TextureImporter.html But why use Automatic if you want to specify it yourself?

avatar image _creatio_ · Jan 30, 2014 at 10:54 AM 0
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Thanks for your suggestion, I will try to play with TextureImorter! The matter of the question is that we use a plugin, which generates texture atlases, and the texture settings it has doesn't have all we need for all platforms (but has "Automatic Compressed"). So each time we regenerate atlases we have to make corresponding changes to a resulting (regenerated) texture atlas settings (i.e. change it's texture format). But if we had some sort of access to setting of the values of the automatic compression settings, we could set it once, configure for each platform and forget about current problems.

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Answer by shimoop · Jun 14, 2018 at 03:54 AM

i found this TextureImporter.GetAutomaticFormat...

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