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Question by ThePersister · Sep 10, 2014 at 07:22 AM · answerspreventunanswered

[META]Raising Attention for a question

Hey there! :)

Is there any way to mark your own question as "Novice, Intermediate, Advanced, Complex, etc."

I think it'd be cool for users to mark a question as "Too difficult for me to answer", increasing the karma bounty for e.x. plus attracting more experienced Unity Users to see if they are up for the task.

Maybe there's already something implemented like this. :)

If you:

  • Have any cool ideas yourself

  • Know about existing implementations

  • Agree with my idea

Please leave a comment down below :)

Source: I've been bumping around my question shamelessly for a while now, with little success. http://answers.unity3d.com/questions/787127/freezing-rotation-and-joints-swing-rope-physics-is.html

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avatar image HarshadK · Sep 10, 2014 at 07:27 AM 0
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No there is nothing like that which already exist in UA. But this has already been suggested before. You can check $$anonymous$$ETA questions to find out this suggestion.

avatar image kacyesp · Sep 10, 2014 at 07:31 AM 0
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Something Stack Overflow does is let the asker offer up some of his/her own karma, and whoever gets their answer accepted by the asker gets the karma. Hopefully in the future that will be a feature here.

avatar image fafase · Sep 10, 2014 at 07:44 AM 1
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Yes and thanks to that, you won't get any answer until you offer karma. Then you get 100s of help in the second you open the bounty.

you can mark your question via the tags, but to be honest, I barely read them...

avatar image vexe · Sep 10, 2014 at 08:21 AM 1
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It's a shame that Unity improved their forums, their main site but not UA. Idk, I think UA's code is so bad that whenever the guys who wrote it wants to come in and improve, they shy away from it. There's lots of other cool ideas mentioned, but none implemented sadly

avatar image ThePersister · Sep 10, 2014 at 09:37 AM 0
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Thx for the quick responses guys, I'm happy to see the higher ranks active. Do you think you could take on my other question, I really need it solved and it's a really tough one: http://answers.unity3d.com/questions/787127/freezing-rotation-and-joints-swing-rope-physics-is.html

Sorry for being pushy about that particular question btw, but it's my best move. :')

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