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Question by killa247 · May 08, 2013 at 05:23 AM · animationblender

How to play an animation?

i have my player in fps default player controler and copyed the scripts, everything works and the animations work for my player as i have a test one in the scene infrom of my player doing a runing animation and is just set to loop and do it forever.\

but how to i make my player do the walking animation when i press "w" or "s" or to jump and have his "jump" animation play? along with a "use" animation when i left click?

thanks in advance :)

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avatar image ahaykal · May 08, 2013 at 07:10 AM 0
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I advise you to watch some tutorials before getting started if you really want to learn unity. Ow what the heck.

 if(Input.Get$$anonymous$$ey("w"))
 {
 // Depends on how you want to move him you can use transform.Translate or many other ways...
 animation.Play("walk");
 }
 
 if(Input.Get$$anonymous$$ey("space"))
 {
 animation.Play("jump");
 }
avatar image killa247 · May 08, 2013 at 10:54 PM 0
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i got the animations to work with CrossFade but they dont blend into one another they just snap idk how to fix that lol but yeah the problym that i had was that the code wasent in the mesh it was in the controler.

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Answer by Negagames · May 08, 2013 at 11:26 PM

Truly, the best thing for you to do is to watch a tutorial like ahaykal suggested. Speaking of that, unity3d its self has a great tutorial on how to use Mecanim, the new animation system in unity: http://www.youtube.com/watch?v=Xx21y9eJq1U

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