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A very strange error regarding actions with .blend
I have been working on a tricky bug for the past 2 days now. In my game there are overworld and battle animations for characters. However, it seems that unity is playing parts of the combat crouch animation whenever the character moves but not when the character is playing the idle animation. Furthermore, the animations appear perfect on previews in both unity and blender. To top this all off the spliced animations are from an older set of animations from a blend I have long since deleted. I am completely lost as I have no idea what is going wrong.
this is the blend https://mega.nz/#!6bQ1TYbA
Answer by AkAkAkk · Jan 18, 2019 at 06:05 PM
NVM problem has been fixed, the problem was with the animation controller using the old animation. I didn't notice because it had a similar name