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Question by cogito · Jan 26, 2014 at 08:34 AM · texturefbx

importing from maya fbx problems

I have created a road from maya alt text

maya will automatically tile the texture, but when exported as fbx 2012 and imported into unity, only the center portion showing up

also, the road in unity is upside down, the Y axis is reversed

have some encounter the same problem? and how to solve it?

tks~

xx.jpg (9.6 kB)
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