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How to make a camera follow an object
Hey. I have 2 questions. 1 is how to make a camera follow an object controlled by wasd and arrow keys. The next thing is i am using a code to make a projectile shoot out of the object. it works fine but when i shoot it while facing east, it seems to get blocked and not shoot out. it'll just appear then fall down. here's my code
var speed=3.0; var rotateSpeed=3.0; var bulletPreFab:Transform;
function Update () { var controller:CharacterController=GetComponent(CharacterController);
 //Rotate around y=axis
 transform.Rotate(0, Input.GetAxis ("Horizontal")*rotateSpeed,0);
 //Move forward/backward
 var forward=transform.TransformDirection(Vector3.forward);
 var curSpeed=speed*Input.GetAxis("Vertical");
 controller.SimpleMove(forward*curSpeed);
 
 if(Input.GetButtonDown("Fire1")) {
 
     var bullet=GameObject.Instantiate(bulletPreFab, GameObject.Find("spawnpoint").transform.position,Quaternion.identity);
     bullet.rigidbody.AddForce(forward.x * 4000,forward.z*4000,forward.y*4000);
 }    
 
}
@script RequireComponent(CharacterController)
For making the camera follow an object, add the Component/Camera-Control/SmoothFollow script (comes standard with Unity).
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koobas.hobune.stream 
                       
                
                       
			     
			 
                