Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shnayzr · Aug 24, 2015 at 05:55 AM · invokeinvokerepeating

how to stop InvokeRepeating when it calls a function in 0.1 second?

Hello,

i have InvokeRepeating to call a function (kills a monster and damage in 0.1second) the problem is when this monster is dead and he drops loot the invokeRepeating calls the loot function 5 times instead of one time only.

i tried cancelinvoke but didnt work and i tried to check for a boolean and make it false inside the function but didnt work.

i think the problem here is because the invokerepeating calls the function so many times before it cancels, so who can i stop that?

here is an example of what i am saying:

 void Start () 
     {
         InvokeRepeating("DoingDPS",0,0.1f);
     }
 
 void DoingDPS () // original function
 {
    MonsterHealth-=Dps;
 
   if(MonsterHealth<=0)
   {
      //Kill it and drop items
   }
 }
 
 void DoingDPS () //function with bool check
 {
    MonsterHealth-=Dps;
 
   if(MonsterHealth<=0)
   {
     if(DoOnce)
     {
      DoOnce=false;
      //Kill it and drop items
      }
   }
 }
 
 void DoingDPS () // function with cancelinvoke
 {
    MonsterHealth-=Dps;
 
   if(MonsterHealth<=0)
   {
      CancelInvoke("DoingDPS");
      //Kill it and drop items
   }
 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NeverHopeless · Aug 24, 2015 at 06:34 AM 0
Share
 the invokeRepeating calls the loot function 5 times ins$$anonymous$$d of one time only.

Can wee see how do you call loot function and it is calling it 5 times? I am guessing that the CancelInvoke works but there is something else which is not functioning as expected.

avatar image MayankOctro · Aug 24, 2015 at 06:35 AM 0
Share

Please don't use 0 as a second parameter . It's a little buggy. Use a little value like 0.001f .

avatar image Shnayzr · Aug 24, 2015 at 09:29 AM 0
Share

i tried to just make an integer to increase, (x++;) and the same thing happend i got x=5 when i debugged the value of x.

also i tried to make the second parameter equals one not zero and nothing changed.

avatar image Scribe · Aug 24, 2015 at 11:24 AM 0
Share

With the boolean check, the code executes as it should, so your problem lies elsewhere, perhaps setting DoOnce to true somewhere, or you have several instances of the code (5 monsters?)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I need to Stop and Restart a Co-Routine at anytime 1 Answer

InvokeRepeating is not stoping. 2 Answers

Invoke() and InvokeRepeating() not working on webplayer? 1 Answer

Repeating after variable delay 1 Answer

How many InvokeRepeating are okay? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges