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How do I fade up a light to fill a room evenly?
Hi knowledgeable Unity folks!
I just started learning Unity and am trying to create a scene but ran into a hitch. I want to create lighting effects like in this video:
http://www.youtube.com/watch?v=v7gL9EGFALo
Lights that trigger when a user toggles a switch and that emanate from a point source and wash over the scene evenly.
I've read as much as I could about light mapping, baking lights and dynamic lights but it's a lot to get a grasp on to find what approach would be best to get this effect. Any help or advice would be much appreciated, thank you!
Answer by getyour411 · Jan 25, 2014 at 01:43 AM
Use GetComponent to get a reference to the light source intensity, then move it from 0 to your desired intensity with script
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