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Question by
Vadim-Andriyanov · Mar 12, 2019 at 04:19 PM ·
renderingasset storeasset-storesubmission
Best Practice to submit assets for different scriptable rendering pipelines to asset store
What is the best practice to submit assets which should work with different scriptable rendering pipelines to asset store? I want to make my assets compatible with standard/lwrp/hdrp rendering pipelines. The problem is that shaders are seems to be incompatible, so there is no possibility to submit single package for all pipelines.
Comment
Couldn't you create some preprocessor directives to ommit the shaders that don't work on the pipeline platform?
In code, probably, but how do I detect which srp is being used? And what to do with materials with Standard shader?