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Question by Uping · Aug 08, 2014 at 10:00 AM · animationanimatorconverttype

cannot implicitly convert type void to bool

im having this error in my code right here why ?

 Animator anim;
 
 
 if (anim.SetTrigger("Trigger")){
                             
                                     Poop = !Poop;
                                     ShowCorrect = false;
                                     ShowIncorrect = false;
 
                             }



i dont know why im getting that kind of error all i want is when my animation on my animator is playing poop will be false and etc

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avatar image 305BigMoney · Aug 08, 2014 at 10:14 AM 0
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do you $$anonymous$$d if you submit the whole code well at lease the function

avatar image Uping · Aug 08, 2014 at 02:07 PM 0
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ahh because what i want is when my animation is playing I wannt my Poop button to be false and since anim.SetTrigger("Trigger")is the one making the animation run i thought its the one that i should code with if so my poop button will be false so what should i do so that when my animation from my animator is playing i want my poop button to be false

avatar image tanoshimi · Aug 08, 2014 at 02:15 PM 0
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What's wrong with just:

 anim.SetTrigger("Trigger");
 Poop = false;

?

avatar image Uping · Aug 08, 2014 at 02:22 PM 0
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its not working with that, i think i really need to do a if statement with that and i dont know how

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Answer by meat5000 · Aug 08, 2014 at 10:30 AM

As tanoshimi says, anim.SetTrigger() is void. It just does a job, and doesn't talk to you about it.

You can't test against it in an if statement.

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avatar image Uping · Aug 08, 2014 at 02:07 PM 0
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ahh because what i want is when my animation is playing I wannt my Poop button to be false and since anim.SetTrigger("Trigger")is the one making the animation run i thought its the one that i should code with if so my poop button will be false so what should i do so that when my animation from my animator is playing i want my poop button to be false

avatar image meat5000 ♦ · Aug 11, 2014 at 08:23 PM 0
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Try this

with .IsName(""); to check the animation is playing

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