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Question by 3dDude · Sep 22, 2010 at 01:57 PM · shaderlightingshading

Bump: Particles/VertexLit Blended?

Hi I know that Particles/VertexLit blended can have realtime lighting in it but if the light is behind the particle it looks dark because no light can shine on it...

in unity 3 in the tree-soft-occlusion-leaves shader it can except light from all angles...

is there anyway to edit the shader Particles/VertexLit blended so that it can except lighting from all angles also???

thanks!

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Answer by AVividLight · Oct 01, 2010 at 04:05 PM

Can't you just create a material with the particle "picture" in it, but give it the FX Glass?

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avatar image 3dDude · Oct 01, 2010 at 06:02 PM 0
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i am looking for a fix that works on unity basic :(

avatar image AVividLight · Oct 01, 2010 at 06:59 PM 0
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Oh, I'll see what I can do...

avatar image AVividLight · Oct 01, 2010 at 07:56 PM 0
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Have you downloaded Unity3? There is a free version... I don't know if it includes FX Glass... Also, if nothing else works, I'll make you a 2D texture that should work as glass... Thats what I did before I bought Unity...

-Let me know if you need anymore help!-

avatar image AVividLight · Oct 04, 2010 at 06:18 PM 0
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Did anything work? If you want I'll make you a 2D texture that should work as glass... Tell me what you think...

avatar image 3dDude · Oct 05, 2010 at 02:50 AM 0
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what do you mean a 2d texture for glass?

as i said up top is that i want the smoke to except light from all angles like in the unity 3 grass...

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