- Home /
Question by
DanielDude · May 17, 2011 at 12:52 AM ·
shaderlightingblendershading
Weird shading problem? (Images included)
Hi. I made a character model in blender. and when I put it into unity i get something like this:
It's like the lights are shining through the mesh. Is this a common (or at least a known) problem? How can I fix this?
Comment
Looks a bit like inverted faces to me, but those two images show not that much ;). I'm a programmer so i use modeling - tools rarely, but maybe you used a two-sided material in blender and you didn't realized that they are inverted. "Normal" shaders use back-face-culling to reduce the amount of triangles that have to be drawn. In most modeling programs you can reverse the winding order or flip the face normal (face normal is just another word for it ;)). If it's something different i'm stuck here ;) good luck.